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AcceptNextConnection() returns a CkSocket*. However, AcceptNextConnectionAsync() returns a CkTask. It is not apparent how to retrieve the new CkSocket from the CkTask.

CKSocket socket;

CkTask *task = socket.AcceptNextConnectionAsync(1000);

//... time passes ...

if(task->get_Finsihed()) {

//how to get CkSocket?


This question is very similar to http://www.chilkatforum.com/questions/10384/how-to-get-the-client-socket-handle-after-an-async-socket_acceptnextconnection-task

However, that question is in C, rather than C++ and I have note been able to find an analogue for CkSocket_LoadTaskResult in CkSocket.h

asked Jan 31 '17 at 18:23

mgrivich's gravatar image


edited Jan 31 '17 at 18:28

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Asked: Jan 31 '17 at 18:23

Seen: 1,829 times

Last updated: Jan 31 '17 at 21:52

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